Hello again!
Finally, the World Cup has started. I am so happy, but also a bit sad. Because of the time difference, it is difficult for me to watch the matches, especially during my working hours, but that’s fine, I can follow the score from time to time and watch highlights.
Apart from World Cup, I have worked on my project and discovered so much about the capabilities of Unity, which allows me to do projects on VR.
Day1
I attended the DSSF workshop about building webpages with HTML & CSS, GitHub, WordPress in the library. It was a very interesting course and I have learned very important basic components in HTML and CSS. Also, I was able to create my first public website under school domain. It is a very simple website though, you can find it here.
Day1- 3
Before Day3 I was studying for the FAA Remote Pilot Test with Alyssa and on Day3 we went together with Dr.Remy to take the test. Fortunately, we have passed the exams and we get the certificate of remote pilot for Small Unmanned Aircraft System, usually called drones. So now I can legally and responsibly fly the drone and implement the drone into my own project, which can be very helpful in creating 3d models using photogrammetry.
Day4
On Day4, I focused on embedding the 360 videos to VR environment in Unity. Actually, it is a bit funny how the 360 video is projected in Unity. We have to use a sphere to put the 360 video on the surface of the sphere, but then we have to “reverse” the film and put the film not on the outer surface of the sphere but inner surface. Then, we can watch the film from inside the sphere and look around to watch the film like a 360 video. I also used teleporting, so that there is a way for an user to teleport into the film, when she/he wants to, and there is also a way out, after getting bored with the film.
Math fact: In order to reverse the film to play inside of the sphere rather than outside, we have to reverse the normals of the vectors that are projecting the film on the surface of the sphere.
Day5
Apart from video, what makes VR experience more “realistic” is audio (more human senses are “fooled”). I played with audio by adding some sound effects to objects once triggered or to object collisions, when at least two objects are interacting with each other. Moreover, Unity gives the possibility of using 3D audio by implementing the Doppler effect, which makes the sound have higher frequency when closer to the user. Furthermore, I even tried to add some sound when the user is walking to make it even more real.
Next week I will try to build the scene and start filming some videos to add to my project.
Thank you for reading!
Have a good weekend 😀
JHA