It makes me sad to think that this will be my last blog post of the Summer with DTSF. This whole experience was amazing for me and I learned a lot about VR and self learning. I hope to take both of these skills and apply them in the future. There is a lot of potential with Blender and Unity. It was very fulfilling to help recreate the 17th century Spanish theater and I would love to pursue more projects like that one. I also got to learn a lot about the college history during the civil war and it was fun virtually restoring the past iterations of Penn Hall. I am pretty confident that I can create anything in Blender at this point. The only problem is being able to create an item with a low enough polygon count that doesn’t crash the computer.
Outside of VR, DTSF was able to immerse me in a whole plethora of new technology that I didn’t even know existed before this internship. Stuff like 3D printing, Arduino, Raspberry Pi, and photogrammetry all seem very fun to learn and I am open to looking into them for future self-guided projects during the semester.
Overall I wasnt able to accomplish my original task this summer but that doesn’t mean this summer was a waste. It was quite the opposite in fact. When I first arrived in week 1 I was looking for the best way to persue my project. I was split between photogrammetry and 3D modeling. Both are compatible with Unity and VR and photogrammetry is much faster in making models so it was very hard to not go with photogrammetry. With a drone I would most likely be able to put together a model of the entire campus within a week or so and spend the rest of time adding cool VR interactions. Going this route would allow for a lot more time in Unity as well.
After the second week, there were three reasons why I decided to go with the more tedious route and why you should too. The first reason was the distortions close up. Photogrammetry models always looked good from a distance but up close they usually became blurry and distorted where the photographs were lacking. This would be especially visible in VR when the user is at a ground level height looking up at a model that is filled with blurry colors and distortions. While this may be useful in some kind of background setting, it would look very sloppy to use these models in your main scene. The second reason was the 2017 DTSF class already had 2 photogrammetry developers. Part of the program is to be useful to the college as a resource if needed, and my project would have been very similar to Ryan Gonzalez if I went the photogrammetry route, especially because he already modeled most of the large areas of campus. The final reason was the skill set I wanted to develop. Coming out of the summer I wanted to have the ability to create any virtual space I can dream of, something that is not possible with models based on things you take photos of.
While there were a lot of good reasons to go with 3D modeling, there were also setbacks that made me hesitant. I knew the 3D modeling route would be much slower and harder to learn. I basically had to go through a couple weeks of art school to get some of the necessary artistic abilities required for the 3D modeling platform. Also the modeling process is worlds slower than photogrammetry. In 3D modeling one has to model a virtual building with their bare hands. While this may seem simple at first, the more time you spend on the building the more details you realize have to get added, and it becomes a never ending cycle until you realize there is an infinite amount of detail one can add while modeling. Due to these setbacks, I decided to focus on Penn Hall; the cornerstone of Gettysburg College. Since Penn Hall use to be the only building at the college when it was founded I am technically still fulfilling my project of modeling all of campus (hehe).
My newer modified version of the project was now going to be focusing on making Penn Hall as visually accurate as possible as well as creating past models of the building to give a perspective on what Penn hall use to look like over a century ago in VR. While this may seem like a huge downsizing of my project, it was the right way to go. Little did I know my decision would heavily pay off when we went to go to the Hamilton conference. I showed up there with a lot of confidence and I also met several students and mentors who are also using the Blender and Unity combo. This was very reassuring and made me feel like I wasn’t learning a useless skill. Greg was the leader of the conference and had been using Blender for 15 years. He taught me a lot and was very helpful with our project. Even though we didn’t finish the theater, we got a lot more done than expected and it was a lot of fun to make. I hope that I will be able to continue reconstruction of the theater when the semester starts.
The last week was just two days. One was spent practicing our presentations and the other was spent presenting. Overall I felt like all of the presentations went really well. The crowd seemed very engaged in each of our talks and I got a lot of good experience with public speaking as I’m sure the rest of the DTSF team did. This was a great opportunity for me and it inspired me to try some exiting projects of my own during the fall semester. Wish me luck!
Signing out,
~Orrin Wilson