Week 3 Progress

Day 1

The first day there were some mistakes with my Penn Hall model that I had to fix. There were a lot of unconnected vertices that I had to manually connect which took most of the day. Unfortunately it took the full 8 hours to fix.

Day 2

There was a lot of progress but I still need time to understand it. I went through a tutorial to learn the basics of VR development. It included features such as walking around, picking up and throwing objects, and opening doors. I made my Penn hall intractable in VR and players can open the doors to go inside. The last half of the day was spend trying to find a way to move between scenes in unity. This is one of the most important skills to learn in unity, especially for my project. This allows me to be able to walk into Penn hall and use a scene change to go to the interior.

While it is possible to create my entire project in an entire scene, it would have been quite difficult and I would have had a lot more limitations. With the scene change, I can now start a fresh new model that contains the interior. Also using scene changes is one of the most common functions of unity. It is commonly used for changing between levels in a game. A developer can use each scene to focus on a specific goal rather than compile everything into one area.

Now that I am able to do this, the next step is to model the interior of penn hall.

Day 3

I spent the morning modeling the second floor of penn hall. I tried to capture as much detail as possible. I also found a better way to change scenes through using a special teleport area. This method is much simpler. All the user has to do is open the doors to the building and move into the interior of penn hall. Then, the user is instantly transported to the next scene.

Days 4-5

The new computers came not much work was done. A lot of the time was spent setting up the new desktops and transferring all of the work from the laptop to the new location. Unfortunately, this was not very successful and I wasn’t able to save all of my work. Other than the models made in blender, everything else could not be transferred properly, such as the Unity projects. I will have to re-implement the interactions but it will be much faster this time around.

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