Week4-Half-full, Half-empty

Hello Everyone,

This week Poland “beats” Japan and goes home in a very bad style. It was a very disappointing World Cup for me and Poland. My another favorite team, Germany, … I have no words.

Day1


I worked on creating portals in Unity. This is a set of 2 mirrors which are visualizing the reflection of what another mirror would show. This portals allow the user to go into the mirror-portal and teleport to the place what the mirror is showing. There is an asset called Vive Stereo Rendering Toolkit which is doing the task.

Day2


I was trying to build the models of the bowling of my own and add some spice to it. First, I created the 3D models of a bowling ball and bowling pins in Blender, with no colors added. Then, I used the ZBrush to add some rock roughness to the bowling ball and pins, ZBrush allows to edit the sculpture of the 3D model. Afterwards, I needed to unwrap the 3D model in order to be able to color the specific places of the ball and pins, UV Layout by headus was a perfect program for that job. Finally, to add some material and coloring to the ball and pins, I used Substance Painter. In Substance Painter, I could connect everything above together and add the final touch. Then, Substance Painter will create the maps (normal, height, albedo, metallic smoothness) necessary for Unity to apply all the modifications to the 3D model of a ball and pins.

Notes: I used the free versions of these programs, so don’t hesitate to try them out.

Day3


Data Visualization workshop

Day three was very interesting, because I attended the Data Visualization workshop taught by Sharon. I learned a lot about how the data should be presented in order to make it easily understandable for the reader. Also, I learned that it is not easy to make a proper chart/graph, and there the aesthetics are very important in order to attract the attention of the reader and make it clear for the reader. Moreover, it is very easy to fool our eyes, we only know what we see, presented to us. But it is important to see the bigger picture, which is often difficult (or even intentionally) to present to the reader.

Day4


I tried to fly the drone with the mobile application DJI 4 Go. This application worked well. Basically the app allows to control the drone using the phone, to see what the drone is seeing and to photo or film the moment. I also tried to use Pix4D mobile app, this app could not be used without having another app Ctr+Dji, which connects to the drone and sends the data to Pix4D. However, because I did not have an appropriate phone, the app was available for the phone in the Play Store, so I downloaded somewhere else.

Later that day, I did a very stupid thing and broke the drone propellers, I really don’t want to talk about it, but want to apologize Eric for it. It was so embarrassing and disappointing. I felt so bad. I am so sorry.

Day5


I know that I am behind my initial timeline, but I still have time and with all the skills that I gained during these 4 weeks, now I am able to build what I need for the rest of my project.

Fixed timeline:

Week5

-Starting building the 3D scene in Blender with texturing and import to Unity, creating the scene.

Week6

-Creating a 3D model using drone photogrammetry and importing it to Unity along side with the 3D model.

-Filming 360 static videos of the cemetery and inserting to the Unity scene as the hotspots.

Week7

-Hamilton conference

Week8

-Improving the project and preparing for the final presentation.

Have a good weekend!

JHA

 

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