Hello Everyone,
Belgium is very close to the final. After eliminating Japan in 1/8 and Brazil in 1/4, Belgium will be facing France in the semi-finals. France and Belgium are the best 2 teams at this time, and it will be a very interesting and close match.
Day1
Alyssa taught me how to do photogrammetry with a drone using Pix4D. I made the 3D model of a stone using different photogrammetry programs to test which one will be the most useful, such as Pix4D, 3DF Zephyr, and Agisoft Photoscan. All of them work quite similarly, that means they start with building a dense point clouds from 2D photos taken earlier from the drone, then create a 3D mesh from a dense cloud, and finally add the texture to the mesh based on the photos.
Day2
I started building the fences surrounding the cemetery. They look quite realistic. I had to calculate the measurements of the fences in real life and convert it to the measures in Unity. I also looked at positions on the map of every fence in order to place them correctly in my Unity scene. My next step will be building the tombstones.
Day3
4th of July – Independence Day 🇺🇸
Day4
I started to model tombstones in Blender. Luckily, the shape are quite simple, so it was not difficult for me. The only “problem” was that there were many different shapes tombstones. It took me a bit longer, but it was not even an issue. The more I model in Blender, the more I get used to working in Blender. At the end, I made 9 different shapes of tombstones. The next stage is to add the proper material and more realistic feel.
Day5
To make the tombstones more realistic, I added the real rock texture on the tombstones that resemble the same material from the cemetery. Then I shaped the flat faces of the model to be more “rocky” by adding the roughness on the faces using different brushes. I used some free brushes from BlendSwap, where users can share their own brushes with everyone and append it in Blender. Here, I used the brushes from here (shout out to rubberduck!).
Have a good weekend!
JHA